Equipment

This is by no means an exaustive list of equipment in the Milky-Way. This list is more of a guidline for what type of equipment one might find in the galaxy.

The Data-tool

This is a somtimes fasionable device worn on either ear that are a catch-all communication device. All player characters start with one for free. The Data-tool grants the following abilites:

1. The modern version of the old cellular phones, linked to the Galactic Network. Anyone can recieve an audio-visual call on their Data-tool from anyone else within the same solar system. Equivilent to 15 ranks in Communication with the feats Selective and Subtle.

2. There are hundreds of known languages across the galaxy, but the language barrier is nonexistent thanks to the universal translator giving them the ability to hear any known Milky-Way language in their own native tongue. Equivilent to 1 rank in Comprehend (Languages).

3. With an advanced touch interface, the Data-tool links with the Galactic Authority Information Network and allows the wearer of the the Data-tool to interface with associated computers. Equivilent of 1 rank in Data-Link, Limited: Galactic Authority Public terminals.

Armor and Shields

Item Toughness
Bonus
Other
Traits
Equipment
Cost
Atmospheric Shield N/A Life Support (90' shapeable) 18
Civilian Hard Suit +3 Impervious 6
Force Shield Belt +4 Impervious, Ablative 4
Jump Jets N/A 5x jumping distance* 2
Military Hard Suit +4 Impervious 8
Space Hard Suit +3 Impervious, Life-Support, Wall-Crawling* 18

*See item description for more information

Atmospheric Shield
This shield offers no physical protection; it's designed to keep atmosphere in while physical matter passes through unharmed. The device is a 6' tower shield emitter. The shield can be programed to cover any 90 square foot area. Multiple atmospheric shields can be placed together to cover a larger area. These shields are most commonly used by planet colonist, miners, and others who need to work in inhospitable environments. Availability: Uncommon.

Civilian Hard Suit
A suit made with advanced polymer resin plates, this armor is available in several colors and styles. Most commonly worn by colonist, private guards and civilian milita. Availability: Common.

Force Shield Belt
For those who can't afford the galactic credits or the bulk of a hard suit armor. The belt has four small shield emitters that cover a person. Though the technology is reliable, the shields will go down after taking enough damage and will need to be restarted (on the next round). Availability: Common.

Jump Jets
Small booster jets with sensors that auto-trigger when a jump is initiated. The boosters can be attached to shield belts or mounted to hard suits. Availability: Common.

Military Hard Suit
A more sturdy version of the Civilian Hard Suit. These suits are often worn by Peackeepers and Military forces. Availability: Uncommon.

Space Hard Suit
Designed for engineers and others that work in the vaccum of outer space, this hardsuit also has life support capabilities (Immunity 9: life support) and features magnetic-lock boots (Super-Movement 1: wall-crawling, limited: metal surfaces) for working on the outer hulls of spacecraft. Availability: Uncommon.

Weapons

A Note on Combat Inside Ships

Most inner hulls of starships are sheilded against damage from energy blast, suffering from only half the effect. Ballistic, burst, or explosion damage have full effect. Breaching the inner hull will cause immediate loss of life support in that section of the ship or station for one round, before the shield kicks in to seal it. Breaching both the inner and outer hulls from inside causes immediate loss of life support in that section also jettisoning anything not bolted down into the vacuum of space for 1 round until the bulk head doors close to seal the section. Most combat inside starships and space stations take place either hand to hand or with melee and small arms weapons.

Weapon Damage Bonus Critical Damage
Descriptor
Range
Increment
Size Equipment
Cost
Earth Alliance Weapons
EA 1911A +4 20 Ballistic 40' Medium 8
EA-20 Stunner* Stun 7 - Electric 30' Small 17
EA-23 Auto-Rifle +6 20 Ballistic, Autofire 60' Large 18
EA-194 Sniper Rifle* +6 19-20 Ballistic, Penetrating 300' Large 21
Nanoblade +4 29-20 Slashing, Penetrating - Medium 10
Taser Stick* +1/6 Stun 20 Bludgeoning/Electic - Medium 13
Ept Commission Weapons
ECOM 216 Pistol +5 20 Energy 50' Medium 10
ECOM 23118 Rifle* +7/+5/+5 20 Energy/Penetrating/Burst 70' Large 16
ECOM 1918 Sniper Rifle* +8 19-20 Energy 400' Large 27
ECOM Mind Blade* +6 - Mental - Small 12
Kharis Galatic Union Weapons
GU-1316 Machine Pistol +3 20 Ballistic, Autofire 75' Small 10
GU-1818 Repeater +6 20 Ballitstic, Autofire 150' Medium 19
Strahg Empire Weapons
Strahg Annihilator* +10 20 Explosive Energy 250' Huge 31
Strahg Combat Blade* +4/+8 20 Slashing/Energy -/80' Large 17
Strahg Sweeper* +6 20 Energy, Cone 60'x60' Large 18
Strahg Variable Rifle* +7/+6/+5/+5 20 Energy/Penetrating/Homing/Burst 70' Large 17
Virago Empire Weapons
VE-Aspis* +3 20 Energy, Sheild - Small 4
VE-Doru +8 19-20 Energy, Penetrating 400' Large 27
VE-Gastraphetes +6 20 Energy, Autofire 150' Large 19
VE-Kopis +4 20 Energy - Medium 4
VE-Xiphos +5 20 Energy 125' Medium 11

*See item description for more information.

Earth Alliance Weapons

EA-1911A
Modeled after an old Earth United States military standard handgun, the 1911A Is the standard sidearm of the Earth Alliance military. Availabilty: Common

EA-20 Stunner
For non-lethal protection, the Stunner is a ranged taser in the shape of early Earth science fiction movie laser guns. The weapon fires an electric pulse that stuns the target. Availabilty: Common

EA-23 Auto Rifle
The standard issue assault rifle of the Earth Alliance military. Availabilty: Uncommon

EA-194 Sniper Rifle
The choice weapon of the Earth Alliance military sniper, The 194 rifle has excellent range and armor peircing rounds. The weapon also has a high-powerd scope, giving it the benifits of the Improved Aim feat. Availabilty: Uncommon

Nanoblade
The nanoblade is an advanced sword with the blade edge honed to less than a nanometer. Comes in a varity of styles. Availabilty: Uncommon

Taser Stick
A tonfa-style tech club that jolts the victim with an electric shock upon impact. Used primarily by law enforcement. Availabilty: Common

Ept Commission Weapons

ECOM 216 Pistol
Standard issue sidearm of the Commission military, the 216 is a reliable energy blaster. Availability: Common

ECOM 23118 Rifle
The standard issue rifle of the Commission military, the 23118 has three settings. The most powerful is the standard setting, followed by a slightly weaker, but armor peircing setting, and lastly a setting that lobs an energy bolt that burst on impact with a 25' radius. Switching between these settings is a free action. Availability: Uncommon

ECOM 1918 Sniper Rifle
A laser rifle with outstanding range and a high-powered scope giving the weapon the benefit of the Improved Aim feat. Availability: Rare

ECOM Mind Blade
A unique melee weapon usable only by Ept or other Telepaths, the Mind Blade is powered by the wielder, working like a rank 6 Mental Blast with the flaw Mental Weapon. Availability: Rare

Kharis Galactic Union Weapons

GU-1316 Machine Pistol
A light-weight, rapid fire pistol that is the standard side-arm of Galactic Union traders. Availability: Common

GU-1818 Repeater
For more high-security trade runs, the Kharis employ this assualt rifle. Availability: Uncommon

Strahg Empire Weapons

Strahg Annihilator
The Annihilator is a heavy weapon that launches a mass of explosive energy that explodes on impact over a radius of 100'. Availability: Rare

Strahg Combat Blade
The combat blade, or the Stogd is the most symbolic clan-weapon of the Strahg, every clan has a unique style. It is almost imposible to find a Strahg with out a Combat Blade. Dying without your blade in your hand is a discrace to the Strahg. The weapon is a massive, decorated split-blade 2-handed sword with a blaster built into the hilt of the weapon. The blaster is commonly fired after stabbing a victim. Availability Common to Strahg, Rare to all others

Strahg Sweeper
A large shot-gun style weapon that fire a massive cone of energy. Designed to target large groups of enemies on the battlefield. Availability: Rare

Strahg Variable Rifle
An advanced hybrid rifle with 4 settings; 1. Standard energy blast, 2. A super focused armor peircing energy blast, 3. Computer assisted homing energy blast, 4, A bursting energy blast that burst on impact in a 50' radius.

Virago Empire Weapons

VE-Aspis
The Aspis is wrist-cuff that emmits a sheild of energy that can also used to strike in melee combat. The Aspis offers either a plus dodge bonus or a +3 Strike, but never both abilites in the same round. Availability: Rare

VE-Doru
A highly accurate sniper rifle that fires super-condesned armor peircing blast. The weapon offers the benefits of the of the Accurate power feat and is +2 on attack rolls. Availability: Rare

VE-Gastraphetes
The standard energy blast repeater rifle of the Virago Empire. Availability: Uncommon

VE-Kopis
When in use, the Kopis hilt activates a medium-sized blade of energy. Availability: Rare

VE-Xiphos
The standard sidearm of the Virago Empire military forces. Availability: Uncommon

Vehicles

Name Strength Speed Defense Toughness Size Cost
Explorer A.T.V. 35 5 (250 mph) 8 12 Huge 21
Rasch Hovorbike 15 6 (500 mph) 10 5 Medium 10
Station Car 30 5 (250 mph) 9 8 Large 9

Explorer A.T.V.
This all terrain vehicle is a must have for an the pioneer on the go. The vehicle comfortably seats 6 plus cargo, or 8 with no cargo. The Explorer gets the benefits of the Super-Movement: Sure-Footed as well as Life Support for all passengers. Availability: Uncommon

Rasch Hovorbike
This unique offering from the Roteneve System is a speed junkies dream. Usually a single-seater, some models include a passenger seat. A stylized motorcycle style vehicle that hovers about 2 feet off the ground. Availability: Common

Station Car
A sub-compact automobile usually found on larger space stations and in large cities, the Station Car is generally a two seater meant for quick transport around the larger space stations. Availability: Common

Star Ships

Variable Force Fields

Variable Force Fields are split into 4 quadrants around a ship; bow, starboard, port, and aft. The toughness bonus of the various quadrants can be moved around for increased protection in a certain quadrant, never going over the maxium. For example; An EA standard cruiser has a Variable Force Field 5, so each quadrant has a toughness bonus of 5. The crusier takes two blast to the bow, and since all shields are ablative, now only has a toughness bonus of 3 on the bow quadrant. On the engineer's (or pilot's) next turn, as a move action, he can move 2 toughness bonus points from the aft quadrant (taking it down to 3) to the bow quadrant, restoring the original bonus of 5. This can continue to be done until all quadrants are depleted.

Name Strength Speed Defense Toughness Size Features Cost
Shuttle Class
Standard Transport Shuttle 70 10 (10,000 mph) 2 13 Colossal Capable of atmospheric and space flight 28
Cargo Class
EA Standard Cargo Transport 70 3 (5x ftl)
6 (500 mph)
2 13 (17) Colossal Capable of atmospheric, space, and FTL flight,
Force Field 4 (impervious, ablative)
25
ECOM Standard Cargo Transport 60 4 (10x ftl)
7 (1000 mph)
2 13 (20) Colossal Capable of atmospheric, space, and FTL flight
Force Field 7 (impervious, ablative)
28
GU Standard Trade Vessel 60 4 (10x ftl)
8 (2500 mph)
6 11 (15) Gargantuan Capable of atmospheric, space, and FTL flight
Force Field 4 (impervious, ablative)
27
RD Standard Cargo Transport 60 4 (10x ftl)
9 (5000 mph)
6 11 (15) Gargantuan Capable of atmospheric, space, and FTL flight
Force Field 4 (impervious, ablative)
29
Strahg Standard Cargo Transport 70 3 (5x ftl)
6 (500 mph)
2 13 (20) Colossal Capable of atmospheric, space, and FTL flight
Force Field 7 (impervious, ablative)
Blaster Cannons (Blast 10)
46
VE Standard Cargo Transport 65 4 (10x ftl)
8 (2500 mph)
6 11 (18) Gargantuan Capable of atmospheric, space, and FTL flight
Force Field 7 (impervious, ablative)
Blaster Cannons (Blast 10)
52
Fighter Class
EA Standard Fighter 40 12 (50,000 mph) 6 11 (16) Gargantuan Capable of atmospheric and space flight
Force Field 5 (impervious, ablative)
Blaster Cannons (Blast 10)
52
ECOM Standard Fighter 40 13 (100,000 mph) 8 9 (16) Huge Capable of atmospheric and space flight
Force Field 7 (impervious, ablative)
Blaster Cannons (Blast 10)
57
Galactic Authority Fighter 50 14 (250,000 mph) 8 13 (20) Huge Capable of atmospheric and space flight
Variable Force Field 7 (impervious, ablative)
Blaster Cannons (Blast 10, autofire)
N/A
GU Standard Escort 30 13 (100,000 mph) 8 9 (14) Huge Capable of atmospheric and space flight
Force Field 5 (impervious, ablative)
Blaster Cannons (Blast 10)
53
RD Standard Fighter 30 14 (250,000 mph) 8 9 (14) Huge Capable of atmospheric and space flight
Force Field 5 (impervious, ablative)
Blaster Cannons (Blast 10)
45
Strahg Standard Fighter 50 12 (50,000 mph) 6 11 (18) Gargantuan Capable of atmospheric and space flight
Force Field 7 (impervious, ablative)
Blaster Cannons (Blast 10)
66
VE Standard Fighter 40 13 (100,000 mph) 6 11 (16) Gargantuan Capable of atmospheric and space flight
Variable Force Field 5 (impervious, ablative)
Blaster Cannons (Blast 10)
69
Cruiser Class
EA Standard Cruiser 100 3 (5x ftl)
12 (50,000 mph)
2 13 (18) Colossal Capable of space and FTL flight
Variable Force Field 5 (impervious, ablative)
Blaster Cannons (Blast 12)
Energy Torpedoes (Blast 12, explosion, homing)
120
ECOM Standard Cruiser 80 4 (10x ftl)
12 (50,000 mph)
2 13 (19) Colossal Capable of space and FTL flight
Variable Force Field 6 (impervious, ablative)
Blaster Cannons (Blast 12)
Energy Torpedoes (Blast 12, explosion, homing)
120
Galactic Authority Cruiser 120 5 (25x ftl)
14 (250,000 mph)
2 17 (24) Colossal Capable of space and FTL flight
Variable Force Field 7 (impervious, ablative)
Blaster Cannons (Blast 12, autofire)
Energy Torpedoes (Blast 15, explosion, homing)
N/A
Strahg Standard Cruiser 120 3 (5x ftl)
12 (50,000 mph)
2 13 (19) Colossal Capable of space and FTL flight
Variable Force Field 6 (impervious, ablative)
Blaster Cannons (Blast 12)
Energy Torpedoes (Blast 12, explosion, homing)
128
VE Standard Cruiser 80 4 (10x ftl)
13 (100,000 mph)
2 13 (18) Colossal Capable of space and FTL flight
Variable Force Field 5 (impervious, ablative)
Blaster Cannons (Blast 12)
Energy Torpedoes (Blast 12, explosion, homing)
118
Destroyer Class
EA Standard Destroyer 150 3 (5x ftl)
14 (250,000 mph)
-2 15 (21) Awesome Capable of space and FTL flight
Variable Force Field 6 (impervious, ablative)
Blaster Cannons (Blast 15)
Energy Torpedoes (Blast 15, explosion, homing)
152
ECOM Standard Destroyer 110 4 (10x ftl)
14 (250,000 mph)
-2 15 (23) Awesome Capable of space and FTL flight
Variable Force Field 8 (impervious, ablative)
Blaster Cannons (Blast 15)
Energy Torpedoes (Blast 15, explosion, homing)
152
Galactic Authority Destroyer 200 5 (25x ftl)
15 (500,000 mph)
-2 19 (27) Awesome Capable of space and FTL flight
Variable Force Field 8 (impervious, ablative)
Blaster Cannons (Blast 15, autofire)
Energy Torpedoes (Blast 18, explosion, homing)
N/A
Strahg Standard Destroyer 180 3 (5x ftl)
14 (250,000 mph)
-2 15 (23) Awesome Capable of space and FTL flight
Variable Force Field 8 (impervious, ablative)
Blaster Cannons (Blast 15)
Energy Torpedoes (Blast 15, explosion, homing)
166
VE Standard Destroyer 110 4 (10x ftl)
15 (500,000 mph)
-2 15 (22) Awesome Capable of space and FTL flight
Variable Force Field 7 (impervious, ablative)
Blaster Cannons (Blast 15)
Energy Torpedoes (Blast 15, explosion, homing)
150

Shuttle Class
These ship are simply designed for the sole purpose of transporting people and cargo from a planet surface to near-planet orbit. These shuttle appear in a wide array of styles. Availability: Common

Cargo Class
These ships are the cargo freighters of the galaxy designed to transport freight from one system to another. Cargo class ships are a popular target for bandits and pirates and several cargo class ships are among their own fleets. Availability: Common

Fighter Class
These small and manuverable ships are built for in-atmosphere and space combat. They usually seat one or two passengers. Availability: Uncommon

Cruiser Class
These large ships carry heavy firepower into space battles across the galaxy and are usually escorted by a small garrison of fighter class ships. Availability: Rare

Destroyer Class
The command vessels of the galactic militaries, these massive starships carry devistating firepower as well as a small fleet of fighters. Availability: Very Rare